Ok, now that I've hopefully scared everyone off, let's continue. The source is contains regular libsidplay and sidplay source with minor modifications. Most of sidplay source isn't actually used, but is included anyway because I'm too lazy to remove it. The parts I actually did are the hackish C++ stream implementation called WinCE-hack. It implements only the necessary parts of C++ file and string streams to allow libsidplay to compile and run. This was necessary because those parts are unfortunately not included with Embedded Studio. Also included is a port of my Sidplay2 Windows waveout sound device and a simple GUI made by my friend Tero Reunanen.
To compile the source you need Embedded Studio from Micro$oft (I think it can even be downloaded from their site somewhere) and lots of patience. Rest is left as an exercise to the reader.
Binary for ARM machines (iPaqs, new Jornadas) (45,063 bytes, last modified 29 Apr 2002)
Binary for MIPS machines (Cassiopeias) (69,234 bytes, last modified 29 Apr 2002)
Binary for SH3 machines (old Jornadas) (46,928 bytes, last modified 29 Apr 2002)